8k maps to reduce draw calls?

Hello!

Currently I’m using several separate textures for a model.
However, I read that one should reduce draw calls, and they can be reduced by putting all textures into 1 single texture.
However, when I want to maintain the textures quality, I would have to use an 8k texture map, and Unity only allows up to 4k.

Can somebody tell me his opinion on this matter?

Thank you!

You’d have to use multiple textures, then. Not worth worrying about a few extra draw calls.

–Eric

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