We had some issues with it and I kept reading about more issues on the forums during the 2019LTS cycle. (for example: https://discussions.unity.com/t/803605/2 or https://forum.unity.com/threads/android-app-crashes-due-to-optimized-frame-pacing.1037809/ )
I was wondering if things have improved, specifically for 2020LTS.
Also only with frame pacing on does Unity request refresh rate changes (from the Android devices capable of doing so), so it doesn’t seem so far fetched that for it to work properly @ higher fps, frame pacing needs to be on. ( https://discussions.unity.com/t/814881/4 )
You say you have seen no issues, but do you have published games with it, or are you telling me the impression you have by reading the forums?