I have a character controller (without using root motion) and i want to add a 90 deegre turn function. I have the turning animations and the script coded well.
My question is:
Can i use root motion for that single turning animation only? or should i do the rotation controlled by the script (in this case the turning animation will not look that good, and that is what i want to avoid) ?
Massive multiplayer games normally would not be using root motion in the first place. They’d stick with capsule-movement. Because root motion is unpredictable and is animation dependent, while capsule movement is predictable. So capsule movement is a better choice in a situation where a lag may be involved.