I found _CameraDepthNormalsTexture not update the data with vertex animaiton,not moving,Any solution for
get vertex animation update in _CameraDepthNormalsTexture?
You need to update the Internal-DepthNormalsTexture.shader to include a custom pass that does the same vertex animation, and have that pass and your shader use the same RenderType tag.
It sounds that:if using render texture ,replaceshader and the object shader have the same Rendertype tag,but have different vertex animation with the object shader,in this case, Can not capture the vertex animation with render texture?Because replace shader vertex can not do muliti defferent animation.
Yes.
The replacement shader is only doing the vertex animation that it has, because it is a different shader than the one you’re rendering to screen.
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