A typical distortion shader was created using _CameraSortingLayerTexture in the shader graph.
I applied the shader to the Sprite Renderer and placed it on the screen.
It seemed to work without any problems, but only one thing is that if the Volumetric value of Light2D is set, the effect will be applied after the distortion shader image is output.
Is there a bug in the order of drawing? Or do I have to change the settings?
I am not trying to hijack your thread, but was just wondering where there is information on how to set this up? I googled around for a long time, but I cannot seem to find any information on how to use it. Is there some information you found somewhere?