
AVAILABLE
makeYOURlevel
Hello,
makeYOURlevel is designed to allow you to rapidly design indoor environments. This is not the first in this genre, but we have ensured that the user can change the look as easy as possible. With this package, you can make both an environmental SF, medieval or contemporary or all you want with your own textures!
All the 3D objects in makeYOURlevel were unfolded with the utmost care. We made sure that the UV unwrapping allows you to apply the tile-able texture of your choice on all main objects.
Here are some pictures with the 8 environments provided in the package:











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In addition to a large bank of prefabricated elements, we have added libraries to help you build any customized element you might need. These basic elements are often very simple but are pre-positioned with an appropriate UV unwrapping.
Thus you can create if you want a room with four floor high U-shaped for example …
(in the first web player at the end of post, the first room is not included in the package, we have built in ten minutes using these separate elements).
Stairs and a lift are also available. These elements provide the ability to put the number of floor you want.
You will find in the package 8 environments 3D textures accompanied by elements appropriate : sources of lighting, doors, ceilings, pipes, etc. … over 130 3D items and 80 textures.
Last thing, so users can test their achievements, we have included some scripts to help open the doors and use the elevator. But our strength is not the programming and we recommend creating your own scripts for optimized production!
Video tutorial 01 (complete making off)
Video tutorial 02 (changing the environment of a map created with makeYOURlevel)
For those who prefer written documentation, here are the links to download English and French version:
Here webplayer with two different version.
First environment (use P and M when you’re inside the lift to activate it)
Light version 11mo/400drawcalls average
Version 17mo/700drawcalls average quality (identical scene but more acurate lightmap)
(both without occlusion culling)
hope you’re enjoy!
Ogier
