_makeYOURlevel_ new price : 35$

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makeYOURlevel

Hello,

makeYOURlevel is designed to allow you to rapidly design indoor environments. This is not the first in this genre, but we have ensured that the user can change the look as easy as possible. With this package, you can make both an environmental SF, medieval or contemporary or all you want with your own textures!

All the 3D objects in makeYOURlevel were unfolded with the utmost care. We made sure that the UV unwrapping allows you to apply the tile-able texture of your choice on all main objects.

Here are some pictures with the 8 environments provided in the package:

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In addition to a large bank of prefabricated elements, we have added libraries to help you build any customized element you might need. These basic elements are often very simple but are pre-positioned with an appropriate UV unwrapping.
Thus you can create if you want a room with four floor high U-shaped for example …
(in the first web player at the end of post, the first room is not included in the package, we have built in ten minutes using these separate elements).

Stairs and a lift are also available. These elements provide the ability to put the number of floor you want.

You will find in the package 8 environments 3D textures accompanied by elements appropriate : sources of lighting, doors, ceilings, pipes, etc. … over 130 3D items and 80 textures.

Last thing, so users can test their achievements, we have included some scripts to help open the doors and use the elevator. But our strength is not the programming and we recommend creating your own scripts for optimized production!

Video tutorial 01 (complete making off)
Video tutorial 02 (changing the environment of a map created with makeYOURlevel)

For those who prefer written documentation, here are the links to download English and French version:

english documentation

French documentation

Here webplayer with two different version.

First environment (use P and M when you’re inside the lift to activate it)

Light version 11mo/400drawcalls average

Version 17mo/700drawcalls average quality (identical scene but more acurate lightmap)

(both without occlusion culling)

hope you’re enjoy!

Ogier

Really loved your product… just one question, if i want to have the same scene to take two or trhee diferent floors, i mean texture floors, is this gonna work??
Or change expecífic objects texures.

Thank you

I Like your product, and the only thing stopping me from buying it is that the level geometry detail is a little too low. I don’t mean this as a slam or anything, so please don’t take it wrong way, but it would be significantly better if you would pay a little more attention to detail on the geometry/texturing. For example, in the stone levels, it looks like the doors/windows are laser-cut out of stone walls. They need stone trim, and a different stone detail on the inside of the window (etc). The mansion level needs base wall trim, and trim around the doors/windows, and windowsills, etc. I think it’s a good set of models to start with, but it’s just lacking the details. Sorry if this comes off harsh, it’s not meant to be.

I see the same thing in here, other is the texture quallity, i would love to buy it, if you answer my first question, maybe work a little bit more at the geometry and put some better texture. Don’t take it to the wrong way, i’m looking foward to your produt, just want some better features.

Regards

If I understand your question, yes, for this purpose you will need to select all objects on a stage with some ground and apply a new material to the ground. This operation must be done once or twice, since all these elements are organized in the same way and the material change will apply to all selected objects at the same time.
I did some tests trying to create a package with a floor but when we re-imports, the material is recognized and merged :frowning:

(glad you like the package! consider adding a few stars :wink: )

The first objective of makeYOURlevel is being a working basis malleable. The primary interest is I think you can design and test quickly level organization in all architectural styles and from all eras.
If we further detail the elements, they will be mandatory in a particular style.

That said, you can add items from other package to complement your decor and detail

MakeYOURlevel elements are very light, it can also be seen as a great advantage because it can help create projects for tablet and mobile phone …

No problem for the critics!