float2 screenUV = i.positionCS.xy / _ScreenParams.xy;
I have a UV position information. If I modify the RenderScale to be not 1 in the URP settings, the obtained position information is incorrect.
If my *RenderScale modified value is correct. I don’t want to pass in RenderScale externally. Is there a better way?
float2 screenUV = (i.positionCS.xy / (_ScreenParams.xy * _RenderScale));
Thanks in advance