_ScreenParams not giving correct size?

_ScreenParams works great. but values are inaccurate in profiler.

Test shader:

Shader "ScreenParams"
{
    SubShader
    {
        Pass
        {
            Cull Off
            CGPROGRAM
            #pragma vertex V
            #pragma fragment P
           
            void V(uint i:SV_VertexID,out half4 c:SV_POSITION) {c=half4((i<<1&2)*2-1.,1-2.*(i&2),1,1);}
           
            float4 P (float4 vertex:SV_POSITION) : SV_TARGET
            {
                float2 uv = vertex.xy/_ScreenParams.xy;
                return float4(lerp(1..xxxx,0..xxxx,step(max(uv.x,uv.y),0.5)));
            }
            ENDCG
        }
    }
}
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