doc’s mum on that
_Time.y == Time.timeSinceLevelLoad *
- except when it’s not, as sometimes it’s a frame off, or some completely different time that no one really knows where it’s coming from.
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thanks, I knew Unity was non deterministic but this is a new league.
Frame off I can live with, non earth time will piss people off so I’ll just inject _Time with SetGlobalFloat
Unity will stomp on it, you’ll need to use a custom uniform.