Hey everyone!
I spent my day writing a NavGraph Generator for my tilemap and everything worked out pretty well!
But now, when attaching the Seeker script to an Object and calling StartPath() the generated Waypoints are passing through my walls, which are marked as not walkable (showing red in the editor) and there are no connections between the nodes of two rooms either.
Now im curious if my generated mesh is buggy or the Seeker or maybe i forgot some settings or made any other mistake ^^
Thanks buddies!