I made a really “cheap” way to get the touch position only working on 16:9 screens and I don’t even know how I made it work…
Is there a better way to do it ?
Touch t = Input.GetTouch(i);
Vector2 tPos = new Vector2((t.position.x - (Screen.width / 2)) / (Screen.width / 6f), (t.position.y - (Screen.height / 2)) / (Screen.height / 10));