Hi guys, today I was creating my first fps, when something strange happened: when I shoot a projectile from my gun, it should collide with the terrain and with the environment, but it did not: I've already putted the rigid bodies, the collider and the functions. HAVE YOU THE SOLUTION????
A velocity of 300 is likely causing missed collisions. You'll need to set things to use continuous collision detection or do the raycasting yourself.
http://www.unifycommunity.com/wiki/index.php?title=DontGoThroughThings
There Is an option in the collider function that has an option that says "is trigger". If you put a checkmark on it then the bullet will go through any object that doesn't have that function.
I suggest that you put the "is trigger" function on whatever object you want to make your bullet collide with so that if you shoot a lot of bullets they won't add up. Or just add a script that will destroy the object after it is created
Reduce speed, reduce mass. Use box colliders instead of mesh colliders.