I opened my project today only to find that Unity had lost the connections to ALL my imported meshes
(The interanally created objects were fine) The game objects are all still there but Unity claims the meshes (and materials) are missing “Missing (Lod mesh)” and “Missing (Material)”. I am in the process of reconnecting everything but am kinda worried it might happened when the project gets really big when such an occurrence will become a major problem.
Is there any quick fix eg fixing one or two paths or something…
Richard.
Did you possibly delete the library folder next to the assets folder (or something inside it)? That the only way i can imagine unity losing connections.
There is no way of reconnecting automatically. In any case, taking backups of your work is always recommended, even if it is only so you can compare if some game play changes you made actually made the game better.
Thanks Joachim. I have a backup but, although the meshes are connected, the material connections are lost in the backup. The problem my be to do with the slightly unusual way I have my home directory set up. It is on an external Firewire drive (set up by changing the NetInfo entry) which I then move between my home and work Macs and my MacBook - is it possible that using Unity on the MacBook might have caused the problem?
Anyhow, I will keep an eye on things to track any possible cause.
thanks again,
Richard.
Are you using Unity 1.2.2?
Unity 1.2.2 is not universal binary and definately not supported on intel machines. A preview beta of the universal binary is now available:
http://forum.otee.dk//viewtopic.php?t=1943
Yes - using 1.2.2 - and I have already emailed re http://forum.otee.dk//viewtopic.php?t=1943 - could be the cuase of the problem.
Richard.