A bit of pre-purchase advice

Hello…and I apologize for the nature of this post, but I need some advice from you folks who have already used the software.

I’m working on a project that isn’t really a game, but is more of an illustrative project that provides information about a city. The view needs to be able to fly around the city, and click on buildings or other spots of interest. When he does so, we need to see a data panel appear that provides some images or video of the area.

I’m an animator (not a programmer). I’ve got the city modeled, textured, lit, etc…What I need to know is: with Unity, would I be able to construct this basic interactivity myself? Is this deep into the bowels of programming?

Thanks for any words of wisdom anyone can provide.

Its not very difficult at all really, and there is a large community here that loves to help out with coding problems. Not to mention you can have time to try your hand at it with the demo.

Yep…you need some programming for that, but it would be relatively simple. The demo is fully functional for 30 days. I think the best approach would be to have as few meshes as possible for the city (within reason, for performance), and then make some invisible cubes as trigger areas for the spots to click on. Images are simple but video is slightly tricky at the moment, however the upcoming version 2.0 should take care of that.

–Eric

Excellent. Thanks for the advice. I’m working with the demo right now. I noticed that there was some art-for-code swaps too; so if need be I could probably do some of that…hmmmm…

So any word on when v2.0 would be out. Video will be important to me.

Summer is the official word, which could mean tomorrow or up till mid-September or so at the latest. You can do video right now with a Quicktime plugin (see here), but you need the Pro version of Unity for it to work.

–Eric

And if you get Unity 1.x now, the upgrade to 2.x will be free.