A Box Sliding On A Plane?

Hey guys. Does anyone know how I might go about creating a plane on which I can place a box, which then slides around the plane as it is tilted (by the player.

The effect would be if you placed an ice cube in a glass tray with a rim around it (so it didn’t fall out)

I’ve tried making my plane surface ‘ICE’ physics material, but the box itself just kind of freaks out and twitches on it and doesn’t really slide.

Any experiences? Thanks.

  1. Gameobject → Create Other → Plane
  2. Rotate it slightly
  3. Drag Ice physic material on it
  4. Game Ojbect → Create Other → Cube
  5. Component → Physics → Rigidbody
  6. Place the cube above the plane
  7. Hit Play

When i do that, i have a rigidbody sliding down a plane perfectly fine.

[samuelLjackson] I am sick of the ************* boxes on this ************* plane! [/samuelLjackson]

Sorry :sweat_smile:

On a slightly less useless note, I got ice cubes sliding on tilting ice–they would “stick” when they slowed down (static friction) but that’s what I wanted.