I think i may have found a bug in unity 2.6 that wasn’t there in 2.5.
It is pretty annoying and was hoping its just a user defect on my part.
Basicaly I set my layout to be like maya. 4 way… upper left has y axis… bottom left z… basically just 3 views on an axis + 1 perspective…
In 2.5 when I would hit the space bar it would full screen. If I hit the space bar again it would show me my views they way I had them set up.
Now in 2.6… the 4 way view starts with all views being the same angled perspective view. If I switch them to the way I want them… then hit full screen… then go back… to 4 way split from hitting space bar a 2nd time… It resets them to the 4 perspective views and doesnt keep my axis views…
Please tell me how I can fix this… its irritating me.