A bunch of demos!

Good day!
I’m currently working on a game using the basic javascript fundamentals that I’ve learned doing these demos… busy doing that, so I decided to show you guys the demos! :slight_smile:

They all run on the unity webplayer (pre-unity 4)
If you don’t want to run them in realtime, I have youtube links for some of them, but that mostly shows of work in progress stuff… :expressionless:

Anyway, please take a gander at these and tell me what you think! :smile:


http://thatanimator.com/dump/tf2scoutunity/


http://thatanimator.com/dump/stormcloakunity/


http://thatanimator.com/dump/ninjagrl/


http://thatanimator.com/dump/beeunity/

This was actually a prototype I did after figuring out how to put the player in different animation states.
It failed once I couldn’t get climbing to work. I managed to attach the player to a climb point, but not release them once they jumped away :confused:
So instead for this demo, I just placed the character in a matrix room where you can jump around a bit. Can’t pick up the cubes… :wink:

Hope you find the time to check the demos out and I hope you enjoy them! :slight_smile:
Thanks!

Climbing is perfect!

In general very well!

I love your climb and fight test.

thank you guys! much appreciated!

yeah the climbing was done using character models and textures from a lowpoly tf2 pack.
I went ahead and did that based on how I kinda wanted climbing to be done in the city running game prototype that didn’t wanna work :slight_smile:

using the same colission ball trigger fundamentals as a base game mechanic in my game now :slight_smile:

thanks again! :slight_smile:

Your climbing setup is exactly what I need for a project I’m planning currently… Can you tell me a little about how you set it up (I’m a bit of a Unity newb)? Or even better, if your demo project is available I’d love to dig thru it and see how you did it. I’ve seen other posts where people have talked about using collision triggers on ledges and such, but would really appreciate a completed example if I’m not asking too much :slight_smile: Thanks!

+1