Hi,
I’m having some trouble.
Device: Apple mac M1
Pipeline: URP12.1.7
Unity version: 2021.3.6f1c1
First of all, the phenomenon below works fine on Windows.
I created a depth RenderTexture,
Manually call the Render method of the camera,
If I don’t include SSAO’s renderfeature in the Renderer, it won’t get anything.
It also works very well on other platforms.
I have provided the simplest demo, please check it out.
Thanks!
8336304–1095837–RenderDepthBug.zip (1.31 MB)