A Camera depth bug.

Hi,
I’m having some trouble.

Device: Apple mac M1
Pipeline: URP12.1.7
Unity version: 2021.3.6f1c1

First of all, the phenomenon below works fine on Windows.
I created a depth RenderTexture,
Manually call the Render method of the camera,
If I don’t include SSAO’s renderfeature in the Renderer, it won’t get anything.
It also works very well on other platforms.
I have provided the simplest demo, please check it out.

Thanks!

8336304–1095837–RenderDepthBug.zip (1.31 MB)

If it’s reproducible make a bug report

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That’s perfect… as @DevDunk suggests, the next step is to file a bug (Help → Report Bug)

Unity bugs will never be fixed as a result of a forum post. That’s not a thing.

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