lemme explain, imagine you have a chain of objects (lets call it a “worm”), linked togheter by hinge joints 2D, and you want the “head” of the worm to follow the cursor, BUT, all of the segments of the worm follow the head, moving, like a worm.
that’s the situation im in, how do I do it?
also sorry for my bad grammar
You could look at how some snake games do it.
Or you’re welcome to look at my follow-en-trail module, which has examples for follow by distance or follow by time.
Attached below.
8081123–1044938–FollowEnTrail.unitypackage (6.55 KB)
here’s also math for this kind of “snake ik”
(see follow 1 and 2 also)