A collider issue.

Hello,
I was wondering if there is a way to have an object that has a box collider and a character controller at the same time where the character controller and the box collider does not interfere with each other.

Thank you,
Michael S. Lowe

This should help: Unity - Manual: Layer-based collision detection

Unity should invent an “Ignore self” option where all the rigidbodies, colliders and character controllers will ignore each other within the same object, so game developers won’t have to use 1 layer per each object.