Hello,
I was wondering if there is a way to have an object that has a box collider and a character controller at the same time where the character controller and the box collider does not interfere with each other.
Thank you,
Michael S. Lowe
Hello,
I was wondering if there is a way to have an object that has a box collider and a character controller at the same time where the character controller and the box collider does not interfere with each other.
Thank you,
Michael S. Lowe
This should help: Unity - Manual: Layer-based collision detection
Unity should invent an “Ignore self” option where all the rigidbodies, colliders and character controllers will ignore each other within the same object, so game developers won’t have to use 1 layer per each object.