Eric here. Wanted to know if anyone could help me find a way to make a whole system of .cs files for raycasting, bullet collision, ai advanced logic, health and damage all together, player settings all together with examples of code that works together. I have read dozens of samples and I have found it a much like finding needles in haystacks to get a whole fps game mechanic. I don’t like to watch videos I like to read tutorials. (I use 2018 and 2019.x)
Yes, there are certainly people available for hire to do all that for you. Unity Connect is a good way to find them.
My own plate is pretty full at the moment, but PM me if you just can’t find anyone else and I’ll see what I can do.