Hey guys, I have this code, but I get a frame by frame error of…
UnityException: Transform child out of bounds Toss.Update () (at Assets/Toss.cs:12)
with my current code of…
private void Update()
{
***//LINE 12 of Toss.cs |*** if(gameObject.transform.GetChild(0) != null)
{
child = transform.GetChild(0);
}
}
in other words how can I constantly check for a child object, and when ever there is a child, its name to be called through script will be ‘child’… to help with a proper answer, there is only ever 1 child of the parent object, never 2 child objects so only need code relating to a single object, not an array or list of child objects, the child objects contain of different tags and names, so I cannot use tags or names to find the child.