I’ve taken my first baby steps using Unity and it’s really quite amazing. I’m taken aback by how straightforward and powerful it is.
For my first development, which I aim to be simple, I want to try a more traditional player controller system.
What I’m aiming for is a 3rd person top down camera viewpoint, yet only allow the player to move in 4 directions.
This will then work with the gameworld so that I have a “grid” system to drop assets into each square/grid space.
I’m doing this to make things easier for me in the long run, I can ensure everything is locked
Yeah, its rather 2d; to be honest I’m going to try 3d at somepoint too.
Right now I’m just looking for advice on the charcacter movement and the grid system.
Off the top of my head, for the former, I would suspect locking the spawn point and then upon a key press making the character move a pre-determined distance (locked to an anim?).
As stated I might jack this is anyway, however I want to give it a try and it’s useful to learn.
As for the grid system is there an easy way to make this work in Unity? On this front is it easier to create a level in a 3d package (probably Maya) and then import it into Unity wholesale?
Regardless of this I’d also like to be able to…generate landscapes randomly too! Could Maya handle this?
Forgive me here I’m massively newbie at usin the actual software/tools! Any advice would be awesome though guys.
Thanks
Lonners