A couple of sweet 3D Techniques

http://www.delphi3d.net/articles/viewarticle.php?article=impostors.htm
http://graphics.cs.brown.edu/games/SteepParallax/

I think it would be possible to do Imposters with Unity as it is… I’d love to figure out how.

As far as SteepParallax… well, that can wait a few years to when GLSL finally truly comes to Mac and graphics cards as powerful as the 6800 are low end… making it worthwhile for someone to write a GLSL shader for this using the new Unity Shader Engine 3.0 :shock:

-Jon

You can use the particle system for imposters.

Just remove the particle animator from the particle system and enable one shot in the emitter.
You might want to use the particle mesh emitter, which emits from the surface of a triangle mesh, so you have more control over where your particles are spawned.

Wow - steep parallax maps make normal maps look lame!

Can you add those this weekend, Joe?

It ain’t even possible on the Mac. :frowning:

It uses GLSL (OpenGL Shading Language) and that is only supported in software mode in the most recent version of Tiger.

They sure are purdy pictures, though. :slight_smile:

-Jon

Until today, I thought normal maps were a gift from God himself.

Then its time to call apple :wink: Jeff

This is so old!

@Troll, you are really living up to your name. Why bump this thread?

Not to mention he even didn’t say anything relevant.

Anyway, it’d be cool if we could get steep parallax (or is it in Unity and I don’t know). It looks really neat!