I have a couple of navigation questions that I need help in.
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I have a battleground. There is an interactable object, Jump Pad, that is not an obstacle (marked as ‘Walkable’) but how do I go about getting my AI to avoid going there? I’d like to only make my AI move to the Jump Pad and interact with it in certain situations.
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Does anyone have any advice on some AI logic for games like Brawl Stars? I know how to make AI for RPG games. Simple alert/attack range check and then changing the AI states. But in this case, it’s a fast paced 3v3 game on a small map. Any idea?