A discussion on game design and radioactive zombie pirhanas

Hello friends;

I began a blog series on game design & development as a solo amateur programmer, and first part focuses on the effect of touch controls, and how the world has changed.

It also contains shameless self-advertising, but ain’t it an industry standard by now?

If you are interested, follow HERE.

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Part II of my development blog is now available HERE. This part focuses on finding the core mechanic in relation to the first part, and also describes the process as:

“JUMPING INTO A PIT OF LAVA WITH A CONCRETE PARACHUTE WITH HOLES, AND A WEIGHT CHAINED ON YOUR FEET, WHILE CLOUDS OVER YOU RAIN DOWN RADIOACTIVE ZOMBIE PIRANHAS – AND YOU ARE NAKED”

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All I get is a WP login screen.

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Worked for me… but I have a WP login, so…

Apparently we were meant to go here. https://privatevoid.wordpress.com/2016/11/12/game-design-case-study-taptap-kidnap-part-i-a-k-a-how-to-tryhard/

Anyway, you didn’t miss much. There isn’t much meat to the story. Just a vague ‘what I did today’ vibe. Along with some really odd choices in graphic design and type setting.

Part one basically says - ‘You can’t make the same game with touch controls that you can for mouse and keyboard’. No prizes there.

Part two says - ‘I made a game with tap controls’

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Thank you for the criticism. English is not my main language so I’m having alot of trouble materialising my ideas into aproachable and interesting texts. I believe I have succeeded in my latest entry here,and will definately edit the previous ones thanks to your feedback.

I am terribly sorry about the link being to wrong page. Fixing it right now…
I have released another part HERE, this one is much lighter reading, the story we all have: how did it all began? It’s a light read, a refreshment perhaps, and I promise a couple laughs, or at least, a small smile.

Interesting story, best of luck to you on your indie adventures! You should post more here on the forum.