No, not about the webplayer, or standalone deployment (per se). I’m really interested in if a dedicated server option is planed. It’d just be nice to not have to rely on smartfox, etc. Especially, if the user should be able to host their own game too!
I guess no, not as complex as smartfox or other networking engines. But there is a webplayer for linux in work/planned so you are going to be able work something out from it with default networking.
So, I might be able to use Unity’s networking to do an authoritative server run as headless then? If so, that’d make me a very happy panda