Hi I’ve looked through the entire forum, if I’ve missed it I appologise, however I couldn’t find what I was looking for.
I have a problem with a project I am working on, specifically I am creating a procedural mesh, a box with a cylinder cut out of it, it works fine. Except for the fact that all the normals are smoothed at a 180 degree angle. There’s two ways I could fix this, if either there is a script function available to correct the issue (tried recalculate normals), or a shader that shades based on surface normal rather than vertex normal.
Please help, thanks in advance,
Jamie.