Hello.
I wanted to ask a few questions which I couldn’t find answers for, no doubt they have already been asked and answered but my searches came up empty.
I’m not new to the iPhone, but am new to Unity (and very excited to be using it). I’m currently building assets and working on code, about ready to start moving into Unity.
My game idea (which is fluid right now, so if it wont work this way I can change it) is built around one very large level which moves constantly to the left with the player. This level will probably will be about 100 times the width of the iPhone screen itself, and I’m wondering about the best way to stream in the data and cull the parts no longer needed. I’ll re-use as many assets as possible, and everything will be stripped down to the basics. I’m a 3D artist and have plenty of experience making tiny game assets.
The next thing is particles, my game will make use of them for comic looking weapons. I don’t need anything hugely wow, just simple sprite systems or glowing blobs going in a slight cone shape. How plausible is this on an iPhone game?
And finally, a high score system. Are these supported from within Unity or will this be an XCode addition once Unity has done it’s bit?
One more thing, does anyone have any code snippets for C Sharp code in Unity?
Regards.
E.