Im in the planning-stage for making an fps for the iphone using unity, and apparently sketchup can be used to make geometry.
The game will have a very dark ambience with deep shadows, and my question is if sketchup is good enough for making a game like this for the iPhone.
Im particualarly concerned with:
a) The overall estethics of models. Can high enough quality be achieved?
b) Optimization. Apparently sketchup exports a lot of unnecessary geometry which can limit performance. Is this true? Is it enough to be a problem? If so, can you “clean” you sketchup exports from unnecessary geometry?
c) Lightning and shadows. Since Ive been doing mostly 2D (flash) projects previously, this is pretty new stuff for me. Will I be able to achieve the dark, deep-shadow ambience that my budding game warrants? The reason Im asking is that Ive just read this tutorial on sketchup for unity (http://zante.myzen.co.uk/blog/blog1.php/2009/08/28/tutorial-1-let-s-get-started-making-virt) which utilizes a technique called lightmapping. Apparently this means you put “fake” lightning on your geometry BEFORE exporting it to unity. Now, is this really necessary? Doesnt unity have its own shading/lighting-system?
Thanks
/Daniel