Just have a few questions about Unity and Multiplayer.
Me and a friend would very much like to create a multiplayer game, he has some 3D modeling experience, and I have a small amount of programming experience.
We would really like to create a dogfighting game in like a big world, where users can all fight each other.
We would be looking at like 200 users connected at a time(Maximum).
My big question is how hard to multiplayer in Unity 3D?
Obviously in thing like C++ it’s immensely harder with binary sockets than single player games are, is this true in unity? or is multiplayer easy to do with Unity 3D(it seems to be built up from the ground for that).
Programming wise, I have a small amount of C++ knowledge, some C# then things like PHP. So I’m by no means amazing but I know enough to know the work involved.
The other question
How realistic is it for us to create this game? a lot of work isn’t an issue, as long as theres a good chance we can pull it off?
( Please note, I’m not a 12 year old trying to create world of war craft and please give me genuine, nice anwsers.)
From what I’ve tried so far it’s pretty simple to pick up. Just as long as you aren’t trying to sync physics objects over the network (unless you have some pretty sophisticated lag-defeating code) it’s seems simple enough…
One note though for the future, in the forums, try and use a more descriptive summary of your question as the title… You’ll get a better response. Hope this is some help.
you might wan’t to look at something like SmartFoxServer or Photon for the backend if your aiming to have that many players in one scene.
You can also start out with a vps for testing, those arent to expensive.
Perhaps $1,000 for the server software, plus $100-300/month for an appropriate server with good network access? That’s only an educated guess–maybe someone will chime in who’s done something of that scale before–but supporing 200 players is much harder than supporting 10 friends.
Another question tho, is how big can you make one scene, is there a maximum size? for something like a dogfighting game where you would want big open space?