A few things I've been working on

http://bovinelabs.com/tutorial/

It might take a second to load as it’s 14mb due to a couple of sound tracks I just threw in.

The demonstration is just the 6 tutorial levels so it’s pretty easy, it’ll look back to start when it’s done.
There are a bunch (~40) of other levels I don’t really want to release at this time.
Front menu is just a work in progress, was testing a few things needs a bit of a jazz up.

Couple of things include:
-replay system
-ability to flip gravity
-rigidbody controller (though this demonstration doesn’t really put it to use the fact it’s a rigidbody)
–has the ability to wall jump
–works regardless of gravity direction
–standards like moving/rotating platform support etc
-ninja rope (using a modified version of jj55ee cloth rope script)
-switch system (including switching from range)
-randomly wiggling lines (using vectrosity)
-caching highscore system to reduce resources and database hits (though you can’t see it)
-rebind-able keys (unity really needs to implement a way to access this by default)

few of the options might not work as they’re designed for standalone version (ie. fullscreen windowed and res changing)
a lot of the front menu buttons aren’t attached to anything either atm.

More than willing to discuss anything if you wanted to implement a similar system into a project.

Feedback, positive or negative is strongly welcome =)
Any bugs? let me know!

-edit-

Bugs I already know about
-if you try to exit since it’s a browser it doesn’t work, but this causes the menu to hide when you try view it again
-sound track seems to reset to intro loop when you pause/tab sometimes. not sure why this is happening. never happens in standalone only browser. edit- been fixed and uploaded

-edit-edit-

You can change sensitivity in options, it defaults a bit high.

game was way too sensitive and got frustrating and annoying. The movement is way too fast and you always end up sliding off things. Any little tap of the keyboard sent me flying in some direction or another. Cool concept though

It is a bit sensitive, but I had fun. Need more LSD.

Thanks for the feedback.

You can change sensitivity in options ( I think I forgot to lower default sensitivity which is why it’s a bit high. Making logarithmic rather than linear scale is also on the list of things to do so going from 1-2 sensitivity isn’t such a huge jump. )

Impressive work. Liked it!

The mouse controls don’t seem to be working for me for some reason. I’m using a 27" Quad-core Mac on Snow Leopard and using a Razer Naga mouse. =/

Edit: Forgot to add, I am using Google Chrome! I’ll try it out on Safari real quick!

Edit of the edit: Works on Safari, so it turns out it’s a problem with Google Chrome!

Thanks for the report. Haven’t tested on a mac on a long time so I’ll have to dig one up and have a test.