http://bovinelabs.com/tutorial/
It might take a second to load as it’s 14mb due to a couple of sound tracks I just threw in.
The demonstration is just the 6 tutorial levels so it’s pretty easy, it’ll look back to start when it’s done.
There are a bunch (~40) of other levels I don’t really want to release at this time.
Front menu is just a work in progress, was testing a few things needs a bit of a jazz up.
Couple of things include:
-replay system
-ability to flip gravity
-rigidbody controller (though this demonstration doesn’t really put it to use the fact it’s a rigidbody)
–has the ability to wall jump
–works regardless of gravity direction
–standards like moving/rotating platform support etc
-ninja rope (using a modified version of jj55ee cloth rope script)
-switch system (including switching from range)
-randomly wiggling lines (using vectrosity)
-caching highscore system to reduce resources and database hits (though you can’t see it)
-rebind-able keys (unity really needs to implement a way to access this by default)
few of the options might not work as they’re designed for standalone version (ie. fullscreen windowed and res changing)
a lot of the front menu buttons aren’t attached to anything either atm.
More than willing to discuss anything if you wanted to implement a similar system into a project.
Feedback, positive or negative is strongly welcome =)
Any bugs? let me know!
-edit-
Bugs I already know about
-if you try to exit since it’s a browser it doesn’t work, but this causes the menu to hide when you try view it again
-sound track seems to reset to intro loop when you pause/tab sometimes. not sure why this is happening. never happens in standalone only browser. edit- been fixed and uploaded
-edit-edit-
You can change sensitivity in options, it defaults a bit high.