Hello guys !
After learning Unity, I finally decide to realize my first real Unity 3D Game ! It’s called “Fake Fade” and it’s a Multiplayer FPS game. I know Network can be very difficult, but i think i’ve a way to make it easly for my game.
I began by developping the Game Core, the most important things, like basic weapons, life, damages, etc… before beginning Networking. The core is now finished, and i wanted to share it on this Unity forum to have feedbacks from you. It will help to make the complete game as good as possible, so, post comments
!
So, now a little presentation :
The goal of the game is to kill other players. To reach that goal, you have weapons and special abilities. The two basic weapons and abilities are Gun, Machine Gun, Telekinesis and Fake (lure). Fake creates a copy of you that rotates some times, to make your opponent think that’s you. Use the map and the crates to hide and win the game !
The + of the game is that YOU are a crate, so, you can hide between crates to surprise opponents.
Here is th link for the Core test of my game :
http://dm.marshall.free.fr/delta-sector-games/main.html
And some screenshots :
I think you’ll be able to guess what game is my inspiration…
I have more ideas for the complete game, like some parts of the map like pillars or rocks that you can destroy, then copy and take its place, so you become a kind of turret, but that count as player and can be kill. I think of 5 weapons and 5 abilities too, like incineration or Rocket launcher. But to win them you’ll have to kill players.
Maybe i will be able to make a paid version to have money to buy Unity Pro ?
So, enjoy the test, and i’m waiting for your feedbacks, suggestions and ideas !
- Sorry for ZQSD controls, i’m french, WASD is now fixed -