A get or set accessor expected

using UnityEngine;
using System.Collections;

public class Move: MonoBehaviour
{
public float maxSpeed = 10f;
bool facingRight = true;

Animator anim;

bool grounded = false;
public Transform groundCheck;
float groundRadius= 0.2f;
public LayerMask whatIsGround;
public float JumpForce = 700f;

bool doubleJump = false;

void Start ()
{
	anim = GetComponent<Animator> ();
}

void FixedUpdate
{
	grounded = Physics2D.OverlapCircle(groundCheck.position, groundRadius, whatIsGround);
	anim.SetBool("ground", grounded);0

	if(grounded)
		doubleJump = false;

	anim.SetFloat ("vSpeed", rigidbody2D.velocity.y);

	float move = Input.GetAxis ("Horizontal");
		
	anim.SetFloat("Speed", Mathf.Abs(move));

	rigidbody2D.Velocity = new Vector2(move * maxSpeed, rigidbody2D.velocity.y);

	if(move > 0 &&!facingRight)
		Flip();
	else if(move < 0 && facingRight)
		Flip; 
}

void Update()
{
	if((grounded || !doubleJump && Input.GetKeyDown(KeyCode.Space))
	{
		anim.SetBool("Ground", false);
		rigidbody2D.AddForce(new Vector2(0, jumpForce));

			if(!doubleJump && !grounded)
				doubleJump = true;
		}
		}

		void Flip()
		{
			facingRight = !facingRight;
			Vector3 the Scale = transform.localScale
				theScale.Matrix4x4 *= -1;
			transform.localScale = theScale;
		}
		}

So I copied this script from tutorial from Recorded Video Sessions on 2D in Unity 4.3 - Unity Learn but for the line
grounded = Physics2DOverlapCircle(GroundCheck.Position, GroundRadius, whatIsGround); I keept getting the error “A Get or set accessor expected”) How Do I fix this?

Add parentheses after your FixedUpdate

 void FixedUpdate()
 {
     grounded = Physics2D.OverlapCircle(groundCheck.position, groundRadius, whatIsGround);
     anim.SetBool("ground", grounded);0
     if(grounded)
         doubleJump = false;
     anim.SetFloat ("vSpeed", rigidbody2D.velocity.y);
     float move = Input.GetAxis ("Horizontal");
         
     anim.SetFloat("Speed", Mathf.Abs(move));
     rigidbody2D.Velocity = new Vector2(move * maxSpeed, rigidbody2D.velocity.y);
     if(move > 0 &&!facingRight)
         Flip();
     else if(move < 0 && facingRight)
         Flip; 
 }