How would I make an object translucent and make it flash the same color every two seconds? As if it was glowing?
I would make the object semi-transparent… like 70% opacity, more opaque than transparent. If I had refraction available I’d use it, but I think unity free doesn’t have that.
Then, for the glow… I’d put additive particles inside.
I’ve never tried this, the result could either be beautiful, or it could be absolutely hideous… :-/
Thanks. Sounds pretty good and I do think we have access to transparent shaders and if not I’ll make one.
I would try the Subsurface Scattering Shader.