A Heartfelt Journey Ends

For the past decade, Unity has been my trusted companion in crafting incredible gaming experiences. Over the years, I’ve created over 20+ games that have collectively generated millions of dollars—a journey filled with creativity, innovation, and success.

But recently, I’ve faced challenges that I can no longer ignore. While attempting to download Unity packages, I’m constantly met with the frustrating “Failed to Validate” error. Despite countless hours spent watching tutorials, troubleshooting, and searching for fixes, the issue persists. To make matters worse, downloading Unity via archives prevents me from adding additional modules, hindering my workflow further.

After 10 years of dedication, it deeply saddens me to say this, but it’s time to move on. With a heavy heart, I’ve decided to switch to Unreal Engine.

Thank you, Unity, for the memories and the milestones. It’s time to embrace a new chapter.

This is literally your only post. What are you hoping to accomplish here?

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Even joined just in time to make the post too. :wink:

Those are solvable. Even if there is really no other option, I would place a bet that reinstalling Windows on that system will be faster than compiling the Unreal engine C++ source code. :grin:

The validation issues are not exactly a Unity bug but rather caused by the system the Hub runs on. Typically revolving around network connectivity settings, antivirus and other ‘security’ software, file/folder permission issues, issues with account privileges or restrictions, and tampering with OS settings that should not be tampered with. There’s so many potential causes that there is no ultimate single fix besides reinstalling Windows itself (I don’t recall those ever being reported by Mac or Linux users).

This is just what installing many pieces of software over time eventually leads to, at least on Windows but any system is prone to degrading over time, functionally or performance wise.

For me, I’m not going to switch away from Windows even if Windows Update breaks again for the 100-th time and won’t install (certain) updates anymore. I just know that it’s time to reinstall, and last time that happened was 2 months after having done a fresh install.

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(LA Noire Doubt meme)

It’s really weird how unreal makes tons of crappy videos like “Ocarina of Time in unreal” That Are a bunch of free assets that have millions of views, yet the engine consistently fails to make many games.

While they constantly make fake posts like this.

I think unreal is just full of fan boys That are Constantly trying to turn everything into a melodrama And they For some reason have to slink over here To make one and go posts like this.

Unreal is a perfectly fine engine that is very good at making games that look exactly like unreal But require outlandish specs to run.

And this attracts a lot of PC master race types Who are obsessed with tech demos And zero desire to make actual games.

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