A little help with Canvas referencing

here is the original code for a simple over the timer adder

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Displaytest : MonoBehaviour {
     public UnityEngine.UI.Text Test;
     public int patients;
     public int reputation;
     public bool stopIncrease = false;
     public int newReputationValue;

 
     void Start()
     {
          StartCoroutine(incoming());
    
     }
     IEnumerator incoming()
     {
          while (stopIncrease == false) // continue until stopIncrease == true
          {
               yield return new WaitForSeconds(1); // wait for 1 second
               patients = patients + (Random.Range(1,5)); // increase the value
               OnPatientReputationUpdated(patients); // call the function that will take care of the new value
          }
     }



     void OnPatientReputationUpdated(int newReputationValue)
     {
          Test.text = "Patients: "+ newReputationValue; // update your text when your value is updated
     }
}

for “newReputationValue” i want to be able to show this value while the timer ticks as text

this is my attempt but its failing miserably.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Reputation : MonoBehaviour {
 
    public UnityEngine.UI.Text Try;
    public Displaytest lumber;
    public int rep;
 
 
 
 
 
    
[code=CSharp]using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Reputation : MonoBehaviour {
  
    public UnityEngine.UI.Text Try;
    public int rep;
   
   
  
  
  
    void Update ()
    {
       
        rep = GameObject.Find("Canvas/Counter").GetComponent<Displaytest>().newReputionValue;

       
        Try.text = "reps: "+ rep; // the problem is here but i dont understand why
        Debug.Log(rep);
    }
}

Ok so the second code is meant to take the newReputationValue and display it as a text,
Counter is the game object text which is a child of Canvas and has a script of Displaytest.

the problem is that the text does not display or change, it is meant to show the rate of change be it 1 to 5.

Details? You haven’t really said what’s happening… i.e. any errors?

You did link your text field up to “Try” (ignoring the choice of variable name here, as you said :P) via the property inspector, right?

And “rep” has a value at some point? I think even if it doesn’t, it should still display, I think.

Anyways, explain what is happening / not happening. We aren’t mind readers :smile: