Hey guys,
I made a character in maya and skinned it using smooth bind. There is a little problem:
In some parts of the character I have these ugly looking parts which are all very blocky in the bending.
To show you what I mean, I dropped a little YouTube vid below:
As you can see, the skin paint is quite smooth. When I rotate the joint, it’s all blocky and ugly looking
under the arm. I guess because i should spread the skin paint a bit more out. The problem I get then,
is that too much of the character is getting rotated, which makes it look weird.
Can someone help me with this issue?
Thanks in advance!