Hello! I would like to ask for suggestions for a use case scenario and actually to ask if is possible or not.
On my editor i have a humanoid AVATAR.
I have a system (Kinect and more) which is used for create animation clips in a fbx format using programs like Maya or Motion Builder. Also, i can record blendshapes and pack it in the same fbx. Of course i am using the same AVATAR with Unity Editor. All these motions are stored in an external server. (Therefore i can not use Asset Bundles. The motion files always been created outside from Unity)
So what i want to do is to call all these motions in Runtime in order to reproduce them from the AVATAR. As i read i cannot load fbx files in Runtime (?) so this seems to be a problem. What would you suggest? The only thing i actually need is the small motion clip of the fbx, i mean the rotations and blendshapes. Is there any way to export and store this and use it in Runtime? Any other format that had been tested? Or any other suggestions? Thank you!