A multisampled texture being bound to a non-multisampled sampler.

A multisampled texture being bound to a non-multisampled sampler. Disabling in order to avoid undefined behavior. Please use Texture2DMS in the shader.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

The color of the material is neither changed nor saved.

Unity 2021.3.20f1