Creates the level-data from an arbitrary music-file.
Extrudes the track-mesh along the level path quite nice (most time spent on this)
Basic gameplay (Hit the beats!), and very basic effects.
Planned:
Better (more) effects (dhoi!), though as as programmer, graphics is not my strong side.
More speed simulation based on track intensity.
Scorekeeping etc.
Better camera
I don’t want to copy Audiosurf’s gameplay verbatim, and go for a simpler avoid off-beat / hit on-beats. If anyone has any suggestions I’m open. Most of the core stuff (mesh generation, beat detection) is working pretty swell so now I’m experimenting, adding stuff pretty quick.
I’m hoping to drop a beta pretty soon, if my schedule works out. Any interest in something like this?
This video doesn’t show a very exciting part of the track unfortunatly. Music is Wildcat by Rattat. (Also looks like there’s a audio/video sync problem near the end)
Did some updates to track generation, and I’m hanging a lot of the effects on a second camera so that they’re not clipping with level geometry, which looks to be the way to go to achieve a lot of the stylized psychedelic effects I want. Beat detection passed the “White Rabbit” -test, so I’m happy about that
Going to add some new video when I’ve arrived back home in a few days.