A music game WIP

Hi Guys!
Thought I’d share my little project I’ve been working on over the holidays, an Audiosurf-like game with a happy style

Link to latest Windows Build:
https://www.dropbox.com/s/vtazteyxacm4kcb/Alpha-12-4.zip?dl=0
So far it does:

  • Creates the level-data from an arbitrary music-file.
  • Extrudes the track-mesh along the level path quite nice (most time spent on this)
  • Basic gameplay (Hit the beats!), and very basic effects.

Planned:

  • Better (more) effects (dhoi!), though as as programmer, graphics is not my strong side.
  • More speed simulation based on track intensity.
  • Scorekeeping etc.
  • Better camera

I don’t want to copy Audiosurf’s gameplay verbatim, and go for a simpler avoid off-beat / hit on-beats. If anyone has any suggestions I’m open. Most of the core stuff (mesh generation, beat detection) is working pretty swell so now I’m experimenting, adding stuff pretty quick.

I’m hoping to drop a beta pretty soon, if my schedule works out. Any interest in something like this?

This video doesn’t show a very exciting part of the track unfortunatly. Music is Wildcat by Rattat. (Also looks like there’s a audio/video sync problem near the end)

That’s really cool man, keep it up!

Thanks man!

Did some updates to track generation, and I’m hanging a lot of the effects on a second camera so that they’re not clipping with level geometry, which looks to be the way to go to achieve a lot of the stylized psychedelic effects I want. Beat detection passed the “White Rabbit” -test, so I’m happy about that :smile:

Going to add some new video when I’ve arrived back home in a few days.

Added some OffBeats to avoid, and re-did the sidebars.

1472466--81035--$screen1.png

Having some issues with positioning along the spline. The rotation of the placed objects are noticably off a few places.

Colorful and bright! Nice beginning, keep it up, sir.

Hello pals!

Sorry for bumping this from the grave, but I don’t have much time free to work on it :slight_smile:

Anyways, I’ve included a Windows Build for a very very early alpha.
Link: https://www.dropbox.com/s/vtazteyxacm4kcb/Alpha-12-4.zip?dl=0
(Having some issues building to webplayer, with resources not loading. So no webplayer for the moment)

The track is Entropy by STABBY.

What’s new?

  • Beat Detectoion has gone through some tweaking.
  • Improved positioning of objects along the track.
  • Improved positioning of player.

What I’m looking at to improve the most is:

  • Add fluency to horizontal movement.
  • Add a better camera.
  • Better graphics (perhaps I should post in colab).

Feedback? Tips? Comments? All appreciated.