A Native Collection has not been disposed, resulting in a memory leak

Hello,

I recently installed the Google Play Service Library from Github. When I set it up, the following error message appeared:

It’s non-critical, as my game still runs. However, a memory leak doesn’t sound good, so I would like to fix it. Unfortunately, I have no idea how to deal with something like this (i’m a first year software eng student, so this is all new to me).

Does anyone know what may be causing this error? Is their a simple solution or do I need to run a memory profiler?


Unity.Collections.NativeArray`1:.ctor(Byte[ ], Allocator) (at /Users/bokken/buildslave/unity/build/Runtime/Export/NativeArray/NativeArray.cs:69)

UnityEngine.Networking.UploadHandlerRaw:.ctor(Byte[ ]) (at /Users/bokken/buildslave/unity/build/Modules/UnityWebRequest/Public/UploadHandler/UploadHandler.bindings.cs:98)

UnityEngine.Networking.UnityWebRequest:SetupPost(UnityWebRequest, WWWForm) (at /Users/bokken/buildslave/unity/build/Modules/UnityWebRequest/Public/WebRequestExtensions.cs:206)

UnityEngine.Networking.UnityWebRequest:Post(String, WWWForm) (at /Users/bokken/buildslave/unity/build/Modules/UnityWebRequest/Public/WebRequestExtensions.cs:184)

System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)

System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo)

System.Reflection.MethodBase:Invoke(Object, Object[ ])

Google.PortableWebRequest:StartRequest(HttpMethod, String, IDictionary`2, WWWForm) (at /Users/chkuang/Workspace/Git/unity-jar-resolver/source/VersionHandlerImpl/src/PortableWebRequest.cs:481)

Google.<StartRequestOnMainThread>c__AnonStorey6:<>m__C() (at /Users/chkuang/Workspace/Git/unity-jar-resolver/source/VersionHandlerImpl/src/PortableWebRequest.cs:443)

/Users/chkuang/Workspace/Git/unity-jar-resolver/source/VersionHandlerImpl/src/PortableWebRequest.cs:443)

Google.RunOnMainThread:ExecuteNext() (at /Users/chkuang/Workspace/Git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:486)

Google.RunOnMainThread:<ExecuteAllUnnested>m__12() (at /Users/chkuang/Workspace/Git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:536)

Google.RunOnMainThread:RunAction(Action) (at /Users/chkuang/Workspace/Git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:343)

Google.RunOnMainThread:ExecuteAllUnnested(Boolean) (at /Users/chkuang/Workspace/Git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:530)

Google.RunOnMainThread:ExecuteAll() (at /Users/chkuang/Workspace/Git/unity-jar-resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:512)

UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:327)```
2 Likes

Even I am facing the same error. Seriously is there no one to solve this? My game is crashing as soon as I am starting it

1 Like