Hi guys !
In my game project (2d isometric), I need some characters to use roads to move around.
I am using the navmesh (with the collision system) to generate the path to the destination (in pink) but I would like to know if it is possible to change this path to a path constrained by a route system (in yellow).
(NavMesh with collision system)
(Pink : default AgentPath // Yellow : the path I want to create)
My question is simple: Is it possible to modify the generated path (pink) by the one I want to do (yellow) by setting up a grid system and a rewrite of this path with respect to this constraint? (or maybe another solution)
Thanks in advance !