Do you guys know what is the
Moores Law? Every processor double each years. Sames things for the quality and performence. But it’s different with building games. The way that Building games like minecraft, scrap mechanism, planets3 and all the other use, block join/alligment. Minecraft use chunk, when players go to far of an chunk, the chunk is un load, when the player come back, the chunk load. Planets3 use ‘zoom chunk’, more the player is near of an chunk, more the chunk is detailed. Scrap mechanisme is not finish but there’s is one problem about this game; all the triangles in the world are load at same time. A way to unload all the unused triangle may be usefull, load only what you see. Is this way is too heavy for an simple computer or this will transform simple block in poly freebuild bulding game? WARNING; May contain bad English.
Look up LOD (Level of Detail) and Occlusion.
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I alredy know of this work, but there’s another way or not?
You need to understand there’s an endless amount of ways to improve performance. Usually, a unity developer will use the profiler, and identify it.
The answer is always different per project.
Is Occlusion reduce the performance? Is thr occlusion hide child or parent?
Also thanks for the answer