A Newbee question for import fbx to unity


I have two question for import this fbx to unity

  1. the mode color is not right, how can i fix it
  2. the position with red circle is transparent, how can i fix.

Hi @vty, that’s normal bevave, meshes are rendered only from one side (that’s why normals are important). If you are using blender use solidify modifier to add some thichness, or use an two sided material inside unity.