A Paper Mario-Like Battle System.

Hey-o!

I’m looking for suggestions on how I’d create a Paper Mario-esc battle system, as the title states. For those who don’t know. Paper Mario’s battle system is pretty similar to a normal RPG’s battle system, but has one major difference I’d like to recreate; the action commands, timed hits as they’re sometimes called. These action commands are done differently per attack, but I should probably start with the simplest one; pressing A just before the attack hits in order to do more damage.

passionateacidichammerheadbird

Thanks in advance! (And apologies if this is in the wrong forum-)

I mean it doesnt sound like anything special, so just make it the same way you would make any time based input, using:

  • Timers
  • Input reading
  • Fire a condition based on the combination of the two, if timer and input is correct do more damange, otherwise do lesser amount

Id recommend having a stab at prototyping this first if you havent yet, you could probably knock a rough working version of this in under 30 mins.

What have you tried so far that worked / didnt work?

1 Like