How can I make a particle system not spread out over its previous path if it is the child of a rapidly moving object? I have a rocket ship, and it is moving forward. The exhaust should stay close to the end of the ship, but will be left behind when the ship moves forward. I played with adding forward force or movement, but it didn’t seem to make a noticable difference. Any help is greatly appreciated.
In the particle emitter there is a property called “Simulate in WorldSpace?” which you have to uncheck.
Just uncheck simulate in world space. That should work.
Bill
darn you got it before me joe
Thanks guys! It works perfectly now.