A Particle System Question

How can I make a particle system not spread out over its previous path if it is the child of a rapidly moving object? I have a rocket ship, and it is moving forward. The exhaust should stay close to the end of the ship, but will be left behind when the ship moves forward. I played with adding forward force or movement, but it didn’t seem to make a noticable difference. Any help is greatly appreciated.

In the particle emitter there is a property called “Simulate in WorldSpace?” which you have to uncheck.

Just uncheck simulate in world space. That should work.

Bill

darn you got it before me joe :wink:

Thanks guys! It works perfectly now.