Hi
Two weeks ago I released the A* Pathfinding Project 1.0. Now it’s time for 2.0.
This is a major update featuring:
Multiple grids, for example the floors in a building.
Node Linking ability to link a node to any other node.
Height raycasting raycasts down to see where the ground is, useful if you don’t use a terrain to build your game on.
Flood fill This saves processing power since it terminates the path if there is absolutely no possibility of walking to the target.
Runtime changing of the grid ability to place objects in the world at runtime and the grid will be recalculated.
Here’s the demo webplayer A* Pathfinding Project
The project will (probably) be released in a couple of days.