Hello,
I have a map that uses A* pathfinding, with a sprite that navigates it. I have 2 questions:
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How do I prevent the sprite child from rotating with the parent AI?
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(I have a script already that sets an initial rotation angle, then updates transform.rotation to that value every frame, the problem being it still causes a slight rotation when changing position around the AI quickly)
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How do I adjust the sprite so it no longer appears to walk in walls?
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The AI is centered, so when walking along a wall top the feet appear to be inside the wall.
Thank you!