Im trying to write code a my Procedural Platformer Game , but i have no idea where to start.
Ive looked up A* Pathfinding in general, but i cant seem to find A* Pathfinding with Procedural Platformer Levels. That is, jumping from platform to platform.
So would anyone give me some pointers as to how to approach this problem ?
That is, taking into the account of the:
Enemies Physics ( Gravity , Acceleration, Speed )
Enemies jumping from platform to platform
How would i be coding it different for a normal A* Pathfinding and a Procedural Level.
A* can be used on anything that can be represented by a graph. Simply put nodes on each end of each platform, with links to all of the other nodes that are accessible from there.